| attributes (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| bones (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| Clean(float min, DWORD flags) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| ComputeFaceNormal(DWORD face) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| ConnectVertex(std::vector< DWORD > &faceList, DWORD vertex) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| CubeCloud(float sx, float sy, float sz, int count) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| faces (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| GenerateBoneMeshes() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| GenerateVertexNormals() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| IndexBuffers (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| Inst (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| keyframes (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| MergeVerices(std::vector< DWORD > &vertexList, DWORD flag) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| QuickHull() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| Release() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| root_bone (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| Save(const std::string &file) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| Simplify(DWORD max_faces, DWORD max_vertices) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| subset_count (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| Update() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| VertexBuffer (defined in Ovgl::Mesh) | Ovgl::Mesh | |
| vertices (defined in Ovgl::Mesh) | Ovgl::Mesh |
1.7.2