attributes (defined in Ovgl::Mesh) | Ovgl::Mesh | |
bones (defined in Ovgl::Mesh) | Ovgl::Mesh | |
Clean(float min, DWORD flags) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
ComputeFaceNormal(DWORD face) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
ConnectVertex(std::vector< DWORD > &faceList, DWORD vertex) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
CubeCloud(float sx, float sy, float sz, int count) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
faces (defined in Ovgl::Mesh) | Ovgl::Mesh | |
GenerateBoneMeshes() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
GenerateVertexNormals() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
IndexBuffers (defined in Ovgl::Mesh) | Ovgl::Mesh | |
Inst (defined in Ovgl::Mesh) | Ovgl::Mesh | |
keyframes (defined in Ovgl::Mesh) | Ovgl::Mesh | |
MergeVerices(std::vector< DWORD > &vertexList, DWORD flag) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
QuickHull() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
Release() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
root_bone (defined in Ovgl::Mesh) | Ovgl::Mesh | |
Save(const std::string &file) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
Simplify(DWORD max_faces, DWORD max_vertices) (defined in Ovgl::Mesh) | Ovgl::Mesh | |
subset_count (defined in Ovgl::Mesh) | Ovgl::Mesh | |
Update() (defined in Ovgl::Mesh) | Ovgl::Mesh | |
VertexBuffer (defined in Ovgl::Mesh) | Ovgl::Mesh | |
vertices (defined in Ovgl::Mesh) | Ovgl::Mesh |