Used to return ray collision information. More...
#include <OvglScene.h>
Public Attributes | |
| DWORD | type |
| Ovgl::CMesh * | cmesh |
| Ovgl::Prop * | prop |
| Ovgl::Actor * | actor |
| Ovgl::Vector3 | loc_point |
| Ovgl::Vector3 | ws_point |
Used to return ray collision information.
This class can be used to get the object that a ray is cast onto, the world space point of collision, and the local space point of collision.
1.7.2