Used to return ray collision information. More...
#include <OvglScene.h>
Public Attributes | |
DWORD | type |
Ovgl::CMesh * | cmesh |
Ovgl::Prop * | prop |
Ovgl::Actor * | actor |
Ovgl::Vector3 | loc_point |
Ovgl::Vector3 | ws_point |
Used to return ray collision information.
This class can be used to get the object that a ray is cast onto, the world space point of collision, and the local space point of collision.