Public Member Functions | Public Attributes

Ovgl::Object Class Reference

This class represents a object within a Ovgl::Scene. More...

#include <OvglScene.h>

List of all members.

Public Member Functions

void setPose (Matrix44 *matrix)
Matrix44 getPose ()
void Release ()

Public Attributes

Scenescene
CMeshcmesh
Meshmesh
std::vector< Effect * > subsets

Detailed Description

This class represents a object within a Ovgl::Scene.

Objects are static and cannot react to kinetic forces within the scene.


Member Function Documentation

Matrix44 Ovgl::Object::getPose (  )

Returns the current pose of this object.

void Ovgl::Object::Release (  )

This function will release control of all memory associated with the object and it will also remove any reference to it from the scene.

void Ovgl::Object::setPose ( Matrix44 matrix )

Sets the pose of this object.

Parameters:
matrixThe matrix which defines the new pose for this object.

Member Data Documentation

This is a pointer to the physics object that represents this object within the scene.

The mesh that is displayed for this object.

This is a pointer to the scene that this object resides in.

List of effects that are used for each subset of the mesh.


The documentation for this class was generated from the following file:
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